
I think it is the number of variables involved that cause people to think the system doesn't work. And don't forget, as mentioned above, you cannot have any face or body mods installed, or the export will not work. In addition, you need to be sure you save your changes to your plugin before you export. Any change at all seems to break the connection. Zohl, remember that you have to use Ctl-F4 and export the textures again after each change to the NPC. It is a much more visual way to create the looks for the NPC than using the CK. Mimi_lys Posts: 3514 Joined: Mon 11:17 am I guess I'll try and find what mod might be changing faces for the males now, to my knowledge I don't have any others besides those I had turned off. Thanks for the assistance ch0k3h0ld, I wouldn't have thought enabled face mods could influence the CK even if they weren't selected as mods for the CK to load. I don't have any body mods, but when I removed my face mods (Better Females, No More Blocky Faces, Natural Eyes, and Less Harsh Elves) the facegen must have worked much better. My female followers aren't experiencing that bug anymore, though I wonder why the guys weren't affected. Thank you! That worked, at least in part.


I have the dark foreheads in the CK whenever I have a face mod installed. If you are using any face and body mods, disable those before you enter the CK and then generate the faces for all of your NPCs at the same time.
