


Request is only accepted by empires holding a Protective or Domineering attitude, which both require inferior relative power. Turns your empire into a Vassal/Protectorate/Subsidiary.

Refusing grants the Subjugation Casus Belli.ĭemander and inferior empire both at peaceĪsks the empire to become your Tributary.Īsk to be their Vassal/Protectorate/Subsidiary The majority of federation members must agree to granting or removing the status but the associate member can cancel it at any timeĭemand Vassal/Protectorate/Subsidiary StatusĪsks the empire to become your Vassal/Protectorate/Subsidiary. The empire and the Federation will not be able to declare war upon each other. Refusing grants the Secession Casus Belli and a decaying −45 Opinion. Starts a vote to kick the member from the Federation Requests to join an already existing Federation.Įxisting Federation and requestor both at peace The Federation tradition or in an existing federation Invites the target empire to form a federation or join an existing one. Not available between overlords and subjects The initial stance is determined by the Initial Border Status policy. The supporting empire's power will be added to the relative power of subjects opinion modifier between the subject and the overlord.Ĭontrols border access. The supporting empire will join the war against the overlord if the subject starts a war for independence. The independence of up to 3 empires can be guaranteed If canceled, the guarantor will have a truce towards the recipient, but closed borders may still be in effect.

The guaranteeing empire will come to the target empire's defense if attacked. Limit of Rivalries is 3, and cannot be increasedĪt least 10 years passed since the Rivalry was declared Relative Power is not Pathetic or Overwhelming No Truce, pact, or federation with targetĪllows the negotiation of a one-time or timed duration dealĬloses borders and grants the Animosity Casus Belli Sends an Envoy to lower Opinion up to -100Įnters the Wargoals menu to declare a war Sends an Envoy to increase Opinion up to +100 Finishing the Diplomacy tradition tree grants +50 trust cap. The maximum amount of Trust obtainable is limited by the most valuable treaty between both parties. Maintaining any form of lasting treaty generates Trust, which increases Opinion. Most diplomatic actions require certain Relations or an envoy being sent to improve or harm Relations. Some of these are unilateral while others need to be accepted by both sides which becomes a matter of acceptance. Many diplomatic actions have a 10-year cooldown once chosen.
